Index | Table of Contents | Terms |
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Phases of a Turn |
The phases and steps, in order, are:
1. Beginning phase
a. Untap step
b. Upkeep step
c. Draw step
2. Main phase (precombat)
3. Combat phase
a. Beginning of combat
step
b. Declare attackers
step
c. Declare blockers
step
d. Combat damage step
e. End of combat step
4. Main phase (postcombat)
5. End phase
a. End of turn step
b. Cleanup step
In Magic Online, you'll only have an opportunity to play
spells or abilities during phases and steps you've set stops for unless
something happens that you can react to. See Game
Play Settings for information about setting stops.
Untap step
During your untap step, all your tapped permanents are untapped. No
one can play spells or abilities during this step.
Upkeep step
Abilities that trigger at the beginning of your upkeep go on the stack.
Players can play instants and activated abilities during this step.
Draw step
At the beginning of your draw step, you draw a card. Players can play
instants and activated abilities during this step.
Beginning
of combat step
Players can play instants and activated abilities during the beginning
of combat step.
Declare attackers
step
At the beginning of the declare attackers step, you decide which of
your creatures will attack. (You can decide not to attack at all.) Walls,
creatures that are already tapped, and creatures you haven't controlled
since the beginning of the turn can't attack. Remember that your creatures
can only attack an opponent. You can't have them attack particular creatures.
Click a creature to declare it as an attacker. If you decide not to attack with a creature, click it again. After you've decided which creatures are attacking, click OK.
Once you're done declaring attackers, players can play instants and activated abilities
Declare blockers
step
At the beginning of the declare blockers step, the defending player
decides which of his or her creatures will block the attacking creatures.
Each blocking creature can only block one attacking creature, but two or
more creatures can gang up and block an attacking creature. Tapped creatures
can't block.
If you're the defending player, click a creature to declare it as a blocker then click the attacker you want that creature to block. If you decide not to block with a creature or want to change the attacker being blocked, click the creature again. After you've decided how to block, click OK.
Once the defending player is done declaring blockers, players can play instants and activated abilities.
Combat damage
step
This is when creatures actually deal their damage in combat.
Once you decide how combat damage will be dealt, the combat damage goes on the stack. After that, the damage is "locked in." It will be dealt even if some of the creatures leave play.
Players may then play instants and activated abilities. Once these have all resolved, combat damage is actually dealt. If a creature tries to deal damage to a creature no longer in play, it can't and the damage isn't dealt.
End of combat
step
Players can play instants and activated abilities during this step.
End of turn
step
Players can play instants and activated abilities during this step.
Cleanup step
If you have more than seven cards in your hand, choose and discard
cards until you have only seven. Next, all damage on creatures is removed
and all "until end of turn" effects end.
No one can play spells or abilities during this step unless an ability
triggers during the step. That rarely happens.